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- DSShow3D -- DirectSound3D Sample
- ================================
-
-
- THIS SAMPLE IS STILL UNDER DEVELOPMENT, PLEASE SEE THE "KNOWN ISSUES" SECTION
-
- This program is an improved version of the DirectSound Show (DSSHOW) sample
- that shipped in previous DirectX SDKs. It features a more compact interface,
- support for 3D sounds and new buffer options, the ability to open countless
- sounds (i.e. more than 8, which was dsshow's limit), and a new UI that takes
- advantage of your entire desktop for placing (or minimizing) windows.
-
- Here are some things to try:
-
- * Right click on a volume, frequency, or pan control to select some common
- settings.
-
- * Frequency control will use the full range reported by IDirectSound::GetCaps()
-
- * Open a bunch of files :)
-
- * Try using the various focus settings in the File|Open Box
-
-
-
- KNOWN ISSUES:
- -------------
- * No text controls for 3D position
-
- * Hopefully the client window will get a Direct3D visual representation of the
- sound world you're playing with, but this isn't certain
-
- * Windows all open at the same position -- there will be a cascade option, and
- new windows will cascade by default
-
- * 3D functionality not complete for buffer controls -- missing cone orientation,
- min distance, max distance
-
- * 3D Listener controls not present -- on the way
-
- * Can't move progress indicator yet
-
- * Doesn't stream large files automagically (yet)
-
- * Progress updating is kind of rough (perhaps not frequent enough)
-
- * Setting frequency to 0 Hz by quickly dragging doesn't behave properly
-
- * App may not properly respond to user log off while running
-